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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
562
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Posted - 2014.03.16 20:18:00 -
[1] - Quote
Atiim wrote:Galvan Nized wrote:Atiim wrote:This is why I hate Amarr loyalists.
They QQ about literally anything that doesn't involve them being the best at something. Okay...what are the Amarr best at? They have some great weapons but have absolutely the worst suits except the Assault. Argument could be made about the Amarr heavy not being the worst but it's close. I'm no Amarr loyalist but the scout REALLY got the shaft. Best Logi Best Medium Frame Best Sentinel is the only Sentinel Best Commando is the Only Commando Shall I go further?
Honestly? Really you believe this crap?
Best medium frame? So I guess having 1 fewer slot than everyone else makes it the best somehow?
Best logi? Once again -1 slot, same or less fittings than everyone else.... almost as slow as minmatar commando.
Not the best sentinel come 1.8
Not the best commando come 1.8 (actually probably the worst)
So go further.. please. Please tell me how the amarrian are the best at anything.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
562
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Posted - 2014.03.16 20:23:00 -
[2] - Quote
Scout Registry wrote:Welcome!
I see that you have an Amarr head and are commenting on the state of the upcoming Amarr Scout. You're doing great so far. To bring our newcomers up-to-speed, let's take a moment to recap the plan:
1) Demand everything under the sun; if we bombard CCP, we just might confuse them. 2) Quantity > Quality. Reason, logic, math, etc? Not necessary. We want VOLUME. 3) Use Text Walls where possible. Very important. 4) Never, ever played as Scout? Don't intend to? Doesn't matter. Most of us haven't either. 5) Be the victim! Play the race card. Get Angry! Just don't mention the ScR.
And don't forget the Golden Rule: ** Never engage actual Scouts in debate. They will make you look stupid in your own thread. **
Now get out there and make some Noise!
1) demand a decent set of bonuses, because the ONE bonus we have is utter crap.
2) Been completely proven over and over again that the amarrian bonus is crap. Go ahead and dispute the maths in those threads.
3) Oh please, at least they have content, you refute not 1 point brought up.
4) Actually most of us who are upset have played extensively as scouts (mostly gallente) because WE HAVE NO CHOICE
5)Once again, you bring up something (ScR), but no argument for it.
Actually there are threads all over which are open to debate, you just avoid them because you are wrong.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
563
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Posted - 2014.03.16 20:48:00 -
[3] - Quote
Atiim wrote:Magnus Amadeuss wrote: Honestly? Really you believe this crap?
Best medium frame? So I guess having 1 fewer slot than everyone else makes it the best somehow?
Best logi? Once again -1 slot, same or less fittings than everyone else.... almost as slow as minmatar commando.
Not the best sentinel come 1.8
Not the best commando come 1.8 (actually probably the worst due to weapons overheating instantly)
So go further.. please. Please tell me how the amarrian are the best at anything.
Speed means nothing in a game with such heavy Aim Assist. Please explain how having a 4/4 layout with 3 Equipment Slots and a Sidearm is not the best Medium Frame in the game. Please also explain how not giving up your sidearm while still having 3 equipment slots is not the best Logistics Frame in the game. Those 2 points would be valid if this actually were 1.8. Until then, you still get to hold the title for best (and only) Heavy in the game. Just like you did since the game first started.
Who has a 4/4 slot layout? It isn't the amarrian logi.. oh right that is the minmatar logi, but it has 4 equipment, not three.
Sidearm is only useful if you are using your logi as an assault. Even then, the gall logi can have more HP and move faster at the same time, and have more equipment.
No, those two points are valid. Being the only one makes you the worst just as much as it makes you the best ret-ard. What the hell kind of point is that even supposed to be anyway?
On top of that, amarr have had, and will continue to have the lowest amount of content in this game pre-and-post 1.8.
Dude just stop, you are embarrassing yourself.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
563
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Posted - 2014.03.16 20:53:00 -
[4] - Quote
DozersMouse XIII wrote:I just realized 99% of the amarr are freaking CRYBABIES
I love seeing comments like these. You know what it means right? That you have absolutely no retort to what I have written, and as that is the case all you can do is QQ about the "amarr crybabies." lol
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
567
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Posted - 2014.03.16 22:22:00 -
[5] - Quote
Atiim wrote:Foundation Seldon wrote: And objectively the worst Scout, which is a problem regardless of how you feel about their status among other suit frames.
Uh-Huh Quote: Scout ak.0
2x Complex Shield Extenders
3x Enhanced Armor Plates 1x Complex Kinetic Catylizer
1x ARN-18 Cloak Field 1x Remote Explosive
1x Boundless Combat Rifle 1x NA-7 MagSec SMG 1x M1 Locus Grenade
eHP: 758.2HP (232.7HP Shields / 525.5HP Armor)
Seems like a good fit to me. A solid armor tank while also having a cloak and tiny hitbox. Lol?
@Magnus Amadeuss Upon further inspection, you are correct. The Logstics ak.0 suit has a 3/4 layout as opposed to the 4/4 I had presumed earlier; though I'm not so sure how that discounts it from being the best Medium Frame. A Sidearm slot allows you to keep firing once your clip runs dry, as opposed to the other Logis who would have to stop and reload. It's not like your missing out on damage potential, because if you find yourself stacking more than 3, your pretty much a scrub. And not having a 4th High Slot means that you lose out on a whopping 72.6HP Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game). Oh, and how could I forget this one? Amarr Logistics is the best AV suit in the game. Multiple equipment slots for RE traps and Nanohives, while also having that beloved Sidearm slot to fend off against infantry. Worst Sentinel you say? Quote: Sentinel ak.0
3x Complex Armor Plates
2x Complex Shield Extenders
1x Boundless HMG 1x Kaalakiota Magsec SMG 1x Flux Grenade
eHP: 1700.1HP (504.6 HP Shields / 1195.5 HP Armor)
Movement Speed: 3.13m/s
Quote: Sentinel gk.0
4x Complex Armor Plates
1x Complex Shield Energizer
1x Boundless HMG 1x Kaalakiota Magsec SMG 1x Flux Grenade
eHP: 1709.44HP (459.19HP Shields / 1250.25HP Armor)
Movement Speed: 3.14m/s
So the Amarr Sentinel is worse by a whopping 9.34 eHP and 0.01m/s. Lol?
Is it required that people on the forums do not read?
You said "Amarr sentinel has been the best for ..."
I replied "Using that logic they have been the worst too, because there has only been the 1 sentinel."
Also, you are a pretty dishonest person aren't you? I can see those fits, why did you put a shield energizer on the gallente, but two shield extenders on the amarr? Was it to try to make the HP totals seem closer than they are? Did you also forget that the gallente sentinel gets BOTH of it's reisstance bonuses to armor, while the amarr sentienl get 1 to armor and 1 to shields (of which it has the smallest shield amount of all setnienel?) Or maybe you forgot about the free 1 hp/sec that the gallente heavy gets? I wasn't complaining about the sentinel was I, just refuting your claim of it being the best....
Beyond any of that, I was saying that the amarr commando was probably going to be the worst, which is no suprise at all is it? Weapons that will overheat near instantly, less PG than the gallente has, even though amarr weaponry requires WAY more PG, and as slow as the other races' sentinels. A reload bonus that is pretty much useless for amarr....
So what you are saying is that the amarr logi is a better...... assault suit than the other logis. Of course it is a worse.... logi than the other logis. Least slots(really, two slots for 1 side-arm??), lowest PG, slowest, lowest possible HP pool.... Oh but it has a sidearm. Once again though I wasn't complaining about the logi either, you just claimed it was the best logi, your wrong.
Do everyone a favor, stop trying to be deceptive, start using your head.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
567
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Posted - 2014.03.16 22:24:00 -
[6] - Quote
Atiim wrote:Magnus Amadeuss wrote:DozersMouse XIII wrote:I just realized 99% of the amarr are freaking CRYBABIES I love seeing comments like these. You know what it means right? That you have absolutely no retort to what I have written, and as that is the case all you can do is QQ about the "amarr crybabies." lol I always interpreted post like those as a mix between trash-talk and nationalism. However considering how you just said that the Amarr Sentinel will be the worst because of 9.34 eHP and 0.01m/s, I'd say his post holds merit.
So you couldn't even wait for me to reply before you started to sh-t talk using your blatently misleading stats and your misquotes eh?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
572
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Posted - 2014.03.17 03:17:00 -
[7] - Quote
Atiim wrote: I put an Energizer ........................... as a Sentinel cannot sufficiently rep their Armor by themselves.
Nope. See here is the thing, dual tanking is absolute balls. Minmatar spent years proving it in eve before they got a redemption, now for some reason people have forgotten the lesson and amarr must suffer through it aswell.
Anyway, when you have all your resists piled on armor, you just focus on armor tanking and try to get the largest buffer. This is because of maths. When you split the resistance bonus, and throw 1/2 of the resistance to the lowest HP total across all of the sentinels (360 shield HP, lol), you throw away a bonus, somethig us amarr are unfortunately getting used too.
Quote: Did you seriously use the 1HP/s as an assertion..............................(This assumes Max. HP and gk.0 suit, which moves at 3.14m/s) Lol?
Ok, so with 4 cmplx plates, gK.0 will have 656.25 armor HP, which would take 10 minutes to rep up ( stop attemping math if you suck at it)
Still, it is a FREE BASIC MODULE ISN'T IT?
Quote:stuff about amarr weaponry so, 9 shots with an overheated lead, or 15 shot without. Thats the ScR on an unbonused suit. IF you used the gun a lot on non-amarr-assault suits you would realize that this gets you killed, a lot. To say otherwise is to lie, just ask PIE.
Laser rifle does damage based upon amount of rounds fired. When not on an assault suit, it fires a decent amount less, meaning it outputs a decent amount less damage. We will see what reduction he is talking about, but until we know the details, we have to go with WHAT WE KNOW NOW.
Quote:But since we want to talk about having a bonus to useless weapons, let's take an objective look at the Commando Bonuses shall we? Amarr Commando Bonuses:
- Scrambler Rifle
- Assault Scrambler Rifle
- Laser Rifle
Gallente Commando Bonuses:
- Assault Rifle
- Burst Assault Rifle
- Breach Assault Rifle
- Tactical Assault Rifle
- Plasma Cannon
- Shotgun
Minmatar Commando Bonuses:
- Combat Rifle
- Assault Combat Rifle
- Swarm Launcher
- Specialist Swarm Launcher
- Assault Swarm Launcher
- Mass Driver
- Breach Mass Driver
- Assault Mass Driver
Caldari Commando Bonuses
- Rail Rifle
- Assault Rail Rifle
- Sniper Rifle
- Tactical Sniper Rifle
- Charge Sniper Rifle
- Specialist Sniper Rifle
To prevent myself from being misleading as you claim me to be, I took the liberty of highlighting weapons (and their variants) of items that are underpowered, and/or receiving an unnecessary nerf in 1.8 that will make the underpowered. Your complaining about your Commando not having worthwhile bonuses, while the Caldari and Gallente Commandos have a damage bonus to only one weapon worth running? Lol? I added weapons you forgot to include, they should stand out at you. Also, if you think everyone and thier mother will not switch to the caldari commando to snipe you are crazy, especially with the damage mod nerf. By my count, that means everyone has more content than the amarr.. .big suprise.
Quote: As for the reload bonus, the Caldari and Minmatar don't need the reload bonus either. Arguably, their is no need for the reload bonus at all due to the exploit that allows you to shorten the reload animation. The only Commando who could possibly benifit from this is the Gallente, and you think this makes the Amarr Commando not worth using? Lol?
Thats straight bullshit, caldari and minmatar will of course GREATLY benefit from the decreased reload time. This means that they will have a higher amount of sustained DPS.
The reload bonus does not increase amarrian sustained DPS (heat remember)
quote You should really be more descriptive when you talk about how the Amarr Logistics gives up two slots for it's sidearm.
At most, you are giving up 72.6HP by lacking a 4th High Slot. If you believe that this hampers your ability to use Damage Modifiers, then you might just be be a scrub.
While I hate to be lazy, I'm far too tired to calculate the maximum eHP ceiling of all the Logistics. So I won't provide a detailed fitting layout of them.
It seems as if you completely disregarded my scenario, so I'll just put things in laymen's terms. The Amarr Logistics is the best simply because you get the ability to carry a second weapon while only having to give up 72.6HP and a 4th equipment slot.
It's the best Assault suit as well simply because the only Assault suit that has 2 equipment slots is the Balac's Modified Assault ck.0, which is impossible to obtain unless you won the tourney back in beta. But the Amarr Logistics touts 3 equipment slots; meaning it's literally the Balac's Modified Assault ck.0 dropsuit; but with 1 less high slot and an additional Equipment slot.
You start out with "at most you are giving up 10% of your HP" that is not a good start.
So, apparently you can masterfully navigate the pitfalls of overheating weaponry (as stated before) but lack of sidearm=death to you. I call B.S.
It is almost as slow as the minmatar commando. IF you throw on a bunch of plates, we are talking sentinel speed. Seriously, if you take the a/1 series, throw on three complex plates, you travel at 3.9 m/sec, oh and you have used over half of your fitting PG too (leaving you with 30 PG for 3equipment, 1 light, 1 sidearm, and 3 highslots . It is a HORRIBLE assault, only spreadsheet warriors would overlook that fact. Also, it has the second worst fitting behind the caldari logi. If you use the amarr logi as an assault you are bad and you should feel bad.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
577
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Posted - 2014.03.19 22:21:00 -
[8] - Quote
DozersMouse XIII wrote:I put two complex cardiac regulators on my gk.0 scout
over 800 in the stamina pool and 77 regen
spamming x I could only jump around 5 times as the depletion from the pool got larger and larger
if I timed it perfect I could jump infinity amount of times
so IMO stamina pool is more important then regen (but a decent regen is needed)
so amarr scout will be great at doing this (bunny hopping)
I love the amarr scout bonus regardless of what other say
also comparing the stamina stats to a minmatar scout is outright stupid
amarr have almost double the base ehp as a minmatar scout
and the have more base ehp then all three (this is a battle scout)
comparing to any scout is outright stupid IMO
Logi ak.0 (estimates) 0 cardiac regulators 2.1 jumps 1 cardiac regulator 3.1 jumps 2 cardiac regulator 4 jumps 3 cardiac regulators ~4.7 jumps 4 cardiac regulators 5 jumps
So, apparently, jumps actually are a much more complicated dynamic than first thought.
It appears as though the first jump requires 45 stamina, and then the following jump requires 90 stamina and so on.
Then I tried it on a BPO gallente scout w/ no regulators and a BPO sentinel
bpo scout 2.1 jumps bpo sentinel ~ 3 jumps
Also, the amount of stamina a jump requires seems to be based off of the amount of time since the last jump. If immediate, the estimates above hold, but if delayed by any amount, the values above are off, and jumping requires less stamina.
So obviously this is a MUCH more complicated mechanic than anyone supposed. It appears to be based off of jump height, and jump height is of course effected by base speed.
I'll try to figure it out sometime, but let me at least address your post here a little bit.
on timing jumps: You understand that this point actually works against you? The reason why you could jump forever if you timed it right was stamina regen, the minmatar suit has a massive stamina regen advantage, hence it could jump more than any other suit. Between our two observations this is the only reasonable conclusion that can be reached. Your conclusions are erroneous.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
578
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Posted - 2014.03.19 22:37:00 -
[9] - Quote
[quote=Atiim]I love how people seem like 1 hp/sec isn't a big freaking deal, but then act like initial eHP differences are a big deal. Sorry, you can suppose both are advantages or than neither are, make your choice.
Shotgun is amazing when used in the right hands. For you to ignore a bonus to a weapon shows your bias far bteer than I could ever hope to using erasoned argument.
Snipers are not a viable class? You could have fooled me seeing as there are at least 3-4 snipers every single match. Skilled snipers still OHKO a large amount of suit types, and this will only increase come 1.8 (scout spam). Once again you ignore an advantage purely because it doesn't suit your argument proving that you have no interest in reasoned debate, only a f-ck amarr agenda.
Exploits get fixed.
Quote: Let's look at this instance. Two Mass Driver users are having a duel, and both of their clips run dry. What happens next? The logi without the sidearm is fumbling and jumping everywhere while trying to reload; whilst the logi with the sidearm whipped out his SMG (or pistol) and finished off the logi with no sidearm. (And so-forth for every weapon in the game).
This is called a loaded question. You have set up a straw-man argument in the hopes of trying to prove an already failing point. The reason I haven't addressed it is because I could think of many many other scenarios in which there is no difference to be had from a sidearm(i.e. dying before running out of ammo 95% of the time), but of course this would just be futile because you have a f-ck amarr agenda.
Quote:2 Slots are not always better than 1; It depends on the contents and options the slots have. For example, let's say I created a different slot and moved Myrofibril Stimulants, Precision Enhancers, and Range Amplifiers to it. We'll call this the X slot.
Now, what if I took away 2 Low Slots from all of the Amarr frames, and added 4 X Slots? By your logic, this would be a buff simply because 4 > 2.
And now, I I take away 2 X Slots and give the Assault mk.0 an extra low slot? By your logic, this would be both a nerf and/or sacrifice, simply because 2 > 1. Lol?
Did you even re-read the mount of nonsense that you wrote here? It makes absolutely no sense at all. So to try to disprove 2 slots > 1 ALWAYS you had to create a fictional example that doesn't actually exist. There is a reason why debate is grounded in reality.
[quote]
What need do you have for speed? There isn't a single Medium Frame in the game that can outstrafe Aim Assist, so being fast won't mean a thing if your trying to dodge bullets. Need to move to the next point? Just grab an LAV. [quote]
If this were true no one would ever use anything but a heavy, ever.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
579
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Posted - 2014.03.19 22:43:00 -
[10] - Quote
Django Quik wrote:DEZKA DIABLO wrote:Django Quik wrote:DJINN Marauder wrote:Amarr logi is the best assault suit? Did I read that right?
Omg... Wtf lol.
It is not the best... Far from it. Any good player will tell you that. Hint: Strafe speed is important. Edit: I'm too lazy to quote the post itself. Strafe speed is meaningless in a game with auto-aim. Says this ^ to the best shot gunner in the game thatll go 50/0 in a dragonfly scout with a MTL SHOTGUN lol. *FACEPALM* I know full well who Marauder is and know that he was top scout back when he used to be dedicated to the cause. This doesn't change the fact that it is impossible to outstrafe fire in a game with 'aim magnetism'. Shotgunning works in complexes and cities because it's easier to get the jump on people, not because you can strafe quickly. Lorhak Gannarsein wrote:Ah, that must be why I'm losing to hardcore circle-strangers while I'm using a scrambler rifle (i.e. Massive alpha on their shields) and 200 EHP more than them!
Because their strafing is irrelevant! All suits now have the same ridiculously high turn speed, so if you can't spin fast enough to hit a strafing scout, you're doing something wrong.
1) Actually no one has done any type of testing to see how much aim assist has effected your ability to strafe. I do know people think you should be able to strafe your way to someone from 50+ meters out and get the kill, and to them I say HTFU.
2) If you are pissed about the high turn speeds, then be pissed at KB/M users, they are the reason why turn-speed limits were removed.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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